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Thread: shAdOwArt's Scripts

  1. #551
    Moderator shadowart's Avatar
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    Sorry, I don't accept Tibia Coins.

  2. #552

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    Your Hidden Lizard and Grotto Quatas Scripts are just perfect in each single aspect tbh, cant wait to see more of your Scripts!

    Glooths east is also awesome in every aspect, theres just this little detail which im not sure if could be fixed or even i can by my self, is just that when the char gets around the teleport area, most of the time char stops walking and gets trapped always in the same place by 6 bandits (theres two obstacles around), im not sure if its meant to be like that though? Maybe it could be changed so the char keeps walking around ? Other than that minimal detail, great script and work. Keep going man !
    Last edited by jlfbalo; 08-21-2016 at 11:42 AM.

  3. #553
    Moderator shadowart's Avatar
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    Quote Originally Posted by jlfbalo View Post
    Your Hidden Lizard and Grotto Quatas Scripts are just perfect in each single aspect tbh, cant wait to see more of your Scripts!

    Glooths east is also awesome in every aspect, theres just this little detail which im not sure if could be fixed or even i can by my self, is just that when the char gets around the teleport area, most of the time char stops walking and gets trapped always in the same place by 6 bandits (theres two obstacles around), im not sure if its meant to be like that though? Maybe it could be changed so the char keeps walking around ? Other than that minimal detail, great script and work. Keep going man !
    The waypoints will look something like this in that area (around line 380):
    Code:
            <item text="Node (33710, 32041, 12)" tag="0"/>
            <item text="s:" tag="255"/>
            <item text="Node (33712, 32043, 12)" tag="0"/>
            <item text="s:" tag="255"/>
            <item text="Node (33713, 32046, 12)" tag="0"/>
            <item text="CheckLeave;E:" tag="255"/>
            <item text="s:" tag="255"/>
            <item text="Node (33713, 32050, 12)" tag="0"/>
            <item text="s:" tag="255"/>
            <item text="Node (33713, 32053, 12)" tag="0"/>
    I'm guessing that it's the CheckLeave label that's slowing you down and that you either have a slower computer or a higher ping than I had when I tested the script. If it is the CheckLeave or the "s" after, remove the "s" label after "CheckLeave;E". If it's some other waypoint, remove the label where it gets surrounded(assuming its one of "n", "e", "s" or "w").
    Last edited by shadowart; 08-21-2016 at 12:35 PM.

  4. #554

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    Quote Originally Posted by shadowart View Post
    The waypoints will look something like this in that area (around line 380):
    Code:
            <item text="Node (33710, 32041, 12)" tag="0"/>
            <item text="s:" tag="255"/>
            <item text="Node (33712, 32043, 12)" tag="0"/>
            <item text="s:" tag="255"/>
            <item text="Node (33713, 32046, 12)" tag="0"/>
            <item text="CheckLeave;E:" tag="255"/>
            <item text="s:" tag="255"/>
            <item text="Node (33713, 32050, 12)" tag="0"/>
            <item text="s:" tag="255"/>
            <item text="Node (33713, 32053, 12)" tag="0"/>
    I'm guessing that it's the CheckLeave label that's slowing you down and that you either have a slower computer or a higher ping than I had when I tested the script. If it is the CheckLeave or the "s" after, remove the "s" label after "CheckLeave;E". If it's some other waypoint, remove the label where it is gets surrounded(assuming its one of "n", "e", "s" or "w").
    Yeah you right, my net (or the server, idk), is kinda lame lately :/, alright awesome that seems pretty easy to fix! Thank you!

  5. #555
    Moderator shadowart's Avatar
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    Quote Originally Posted by jlfbalo View Post
    Yeah you right, my net (or the server, idk), is kinda lame lately :/, alright awesome that seems pretty easy to fix! Thank you!
    You can also edit this part of the config:
    lua code:

    lurer
    {
    lureTo = 8,
    lureFrom = 5,
    monsters = {"Glooth Bandit", "Glooth Brigand"},
    waitForMonsters = true,
    dist = 4,
    maxClose = 4,
    shootSolo = "exori flam",
    }

    When it lures it waits for far-away monsters to get within "dist" distance before it starts moving again (ignoring creatures in the direction you're luring). However, if more than "maxClose" monsters get within 2sqm from you it will start moving regardless (and it will also never wait more than 3 seconds). However, keep in mind that it will take some time to start moving. Editing the "maxClose" parameter will effect the luring everywhere in the cave, but in this case it sounds like just editing the waypoints will give a better end result.
    Last edited by shadowart; 08-21-2016 at 12:49 PM.

  6. #556
    Moderator shadowart's Avatar
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    [EK] Banuta Canopy Jars
    Download: 2€
    Requirements: 90+
    Start From: Port Hope
    Exp: 75 to 120k/h
    Profit: 5 to 15k/h

    GENERAL NOTES:
    The script mainly hunts Bonelords, Green Djinns and Gargoyles so the market prices of Green Piece of Cloths, Bonelord Eyes and Piece of Marble Rock will effect your profits.
    Last edited by shadowart; 08-21-2016 at 06:39 PM.

  7. #557
    Moderator shadowart's Avatar
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    Since my knights are still pitifully low I've levelled up a knight on Hexera and I've used it to make some scripts. However, since Hexera is... buggy to say the least, I need a real tibia tester for all scripts that I make there. Here's what I have at the moment:

    • [160+] Hive South-East Tower. Not sure if this spawn is too small on real Tibia and I should add additional areas.
    • [200+] Deeplings Stage I South. Features a lurer similar to my mage scripts.
    • [200+] Deeplings Stage 1 West/North. Standard dynamic lurer that also cleans the monsters before changing floor.


    Let me know if you want to test any of those on real Tibia.

    I also have a Killer Caiman Fields and Hidden Brimstones script (130+ probably) if anyone want to use. However, I don't think it's useable. A knight can't really chase down the ranged units there but if you ignore them (as this script does) you will eventually lure too many. There's a small chance that real tibia have fewer Lizard Legionnaires in that area than Hexera though. That's actually the only reason that I'm even bothering to upload the script as you really can't use it at all on Hexera. If you do try it out, please let me know how it goes.

    As for future scripts, I do intent to finish up the stage II/III areas of the hive and the deepling areas but I also have a pair of other 200+ locations in mind that I know that there currently aren't any public Xeno scripts for.

  8. #558
    Moderator shadowart's Avatar
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    First public grimvale script for Xeno? Coming soon.



    I do think it should be a bit better at dealing with monsters that run away on real tibia. On Hexera the looter frequently closes corpses right after opening them which makes looting take forever (and it won't chase while it's looting).

    I also made a Grimvale -1, -2 script. I'm still looking for a tester in the 150-200 range for Grimvale -1, -2 and Hive South Eastern Tower!

  9. #559
    Moderator shadowart's Avatar
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    Some more scripts that are coming soon:



    I don't think there are any Xeno scripts for that Nightmare spawn yet.

  10. #560
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    Honestly, why can't I post 2 videos in the same post? That's so annoying.

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