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Thread: ★ ★ ★ Aristeus' Scripts ★ ★ ★ 100% AFK ◉ Rare Scripts ◉

  1. #221

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    I'll check the ID's today one more time, make some tests and will feedback.

  2. #222

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    Quote Originally Posted by Aristeus View Post
    I still don't know how to help you. They should be in the script. I'm not currently able to test it myself, but considering the scripts been used for quite some time without issues, I'm not so certain that there's an actual problem with the code.

    This is the deposit code (standard Xenobot code):

    lua code:

    Self.DepositItems({9666, 1}, {3029, 1}, {238, 1}, {236, 1}, {3061, 1}, {237, 1}, {3026, 1}, {9633, 1}, {8050, 0}, {823, 0}, {8043, 0}, {9303, 0}, {8083, 0}, {815, 0}, {3297, 0}, {8042, 0}, {3049, 0}, {3098, 0}, {8894, 0}, {8895, 0})


    Small sapphires (3029) are there and they are set to be deposited in the second slot. As for changing what slot they're deposited in, just change the 1 at the end to a 0.
    It works now!I don't know what happend but without any changes the code just started to work. Now my char opens two containers and load the goods in.
    Now only having some issues with "follow" the NPC to start a speach when on the boat. Problem occures after entering it to "hunt" ( when it comes to speach he doesn't follow and cross the NPC on green. Xenobot reset is helping here.

    Nonetheless, this script is very good! I am sure to come for some new, paid scipts to you soon !

  3. #223
    Senior Member Aristeus's Avatar
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    Quote Originally Posted by krystus2 View Post
    It works now!I don't know what happend but without any changes the code just started to work. Now my char opens two containers and load the goods in.
    Now only having some issues with "follow" the NPC to start a speach when on the boat. Problem occures after entering it to "hunt" ( when it comes to speach he doesn't follow and cross the NPC on green. Xenobot reset is helping here.

    Nonetheless, this script is very good! I am sure to come for some new, paid scipts to you soon !
    Glad to hear it's working now.

    Concerning the script not following the npc: If I remember correctly the same Npc exists in two different places. Which is the reason why Xenobot can't follow them both (It can only follow the one you see first after you've logged in). It generally shouldn't cause any issues though.

  4. #224
    Moderator shadowart's Avatar
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    Xenobot can follow npcs that exist in two places if you write your lua correctly. Creature("npc name"):follow() won't work for both npcs. Instead, you have to iterate through the visible npcs on the screen until you find one with the correct name and then follow that. That will always work.

  5. #225
    Senior Member Aristeus's Avatar
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    Quote Originally Posted by shadowart View Post
    Xenobot can follow npcs that exist in two places if you write your lua correctly. Creature("npc name"):follow() won't work for both npcs. Instead, you have to iterate through the visible npcs on the screen until you find one with the correct name and then follow that. That will always work.
    You're right, my bad. It seems I haven't kept up to date when it comes to this, fairly certain it hasn't always been possible.

  6. #226

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    Quote Originally Posted by Aristeus View Post
    You're right, my bad. It seems I haven't kept up to date when it comes to this, fairly certain it hasn't always been possible.
    Okay... Thanks to Shadowart i see light in a tunnel. Your "Sea Serpent" script still need to be "pushed" on boat to go on vast sea. Can you update the script please or just tell me which line to revise?

  7. #227
    Senior Member Aristeus's Avatar
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    Quote Originally Posted by krystus2 View Post
    Okay... Thanks to Shadowart i see light in a tunnel. Your "Sea Serpent" script still need to be "pushed" on boat to go on vast sea. Can you update the script please or just tell me which line to revise?
    It shouldn't need to be "pushed" at all. Where exactly in the script are you having issues?

  8. #228

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    Quote Originally Posted by Aristeus View Post
    It shouldn't need to be "pushed" at all. Where exactly in the script are you having issues?
    In the same place mentioned few post before - when I travel to to hunt. He does not follow the NPC sometimes. Can you fix it ?

  9. #229
    Senior Member Aristeus's Avatar
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    Quote Originally Posted by krystus2 View Post
    In the same place mentioned few post before - when I travel to to hunt. He does not follow the NPC sometimes. Can you fix it ?
    Not currently, I don't really script or bot anymore. I just offer support to people who have bought my scripts.

    If the travel is failing because the character isn't in range to the npc (never happened to me during testing) there's a simple fix you can do on your own. You can simply just change the node before the travel to a stand. That way even if you're getting temporarily blocked it still shouldn't try and travel before you're in reasonable range. Far from ideal, but should work.

  10. #230

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    Aristeus, If I had bought this script would you help me then ? It is as Shadowart wrote: to iterate. For you it had never happened but for me few times a week.

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