I'll check the ID's today one more time, make some tests and will feedback.
I'll check the ID's today one more time, make some tests and will feedback.
It works now!I don't know what happend but without any changes the code just started to work. Now my char opens two containers and load the goods in.
Now only having some issues with "follow" the NPC to start a speach when on the boat. Problem occures after entering it to "hunt" ( when it comes to speach he doesn't follow and cross the NPC on green. Xenobot reset is helping here.
Nonetheless, this script is very good! I am sure to come for some new, paid scipts to you soon !
Glad to hear it's working now.
Concerning the script not following the npc: If I remember correctly the same Npc exists in two different places. Which is the reason why Xenobot can't follow them both (It can only follow the one you see first after you've logged in). It generally shouldn't cause any issues though.
Xenobot can follow npcs that exist in two places if you write your lua correctly. Creature("npc name"):follow() won't work for both npcs. Instead, you have to iterate through the visible npcs on the screen until you find one with the correct name and then follow that. That will always work.
Not currently, I don't really script or bot anymore. I just offer support to people who have bought my scripts.
If the travel is failing because the character isn't in range to the npc (never happened to me during testing) there's a simple fix you can do on your own. You can simply just change the node before the travel to a stand. That way even if you're getting temporarily blocked it still shouldn't try and travel before you're in reasonable range. Far from ideal, but should work.
Aristeus, If I had bought this script would you help me then ? It is as Shadowart wrote: to iterate. For you it had never happened but for me few times a week.![]()