
Originally Posted by
Trykon
Well in walker you set label on which you need to stop walker until all monster are dead, that's it

You did not help me, but I was testing and I managed to work what I wanted.
If someone wants to:
First, create a lua:
Code:
registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
function onWalkerSelectLabel(labelName)
if (labelName == "killMonsters") then
local MonsterAmount = 0
for name, _ in Creature.iMonsters() do
MonsterAmount = MonsterAmount + 1
end
if MonsterAmount >= 1 then
wait(10000)
else
wait(100)
end
end
Second, create a lure system.
Call the label.
that's it