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Thread: [Update] XenoBot v2.7.0 [9.63]

  1. #41
    diofeher's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Tibia updated in the middle of a huge update on my end. The update was still a week premature which is why we're seeing these problems. I can't help it when Tibia chokes an update out of me when the bot isn't ready for one.
    That's why you should be using version control with branches

  2. #42
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by diofeher View Post
    That's why you should be using version control with branches
    I am using Mercurial but didn't think to branch off as I wasn't expecting an update any time soon, haha. Also, I did have to add/change quite a few constants and modify a lot of the same files, so it would have been merge HELL.

  3. #43
    sirmate's Avatar
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    Some items seems to be considered as walkable since this update (ex. some borders on this roof).
    (๏̯͡๏ )

  4. #44
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by sirmate View Post
    Some items seems to be considered as walkable since this update (ex. some borders on this roof).
    Perfect. I'll look into it, thanks.

  5. #45

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    @DarkstaR

    If a scarab dies and a larva dies on same spot, then the bot just stands there forever because it can't reach the loot, and i fully understand thats what you updated, but would be cool with a option "Ignore loot if not reachable"?

  6. #46
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Kingdom View Post
    @DarkstaR

    If a scarab dies and a larva dies on same spot, then the bot just stands there forever because it can't reach the loot, and i fully understand thats what you updated, but would be cool with a option "Ignore loot if not reachable"?
    I actually did not change anything having to do with this. In the past did it do this? Nothing I changed should effect this.

  7. #47
    sirmate's Avatar
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    Found ID's for them: 995-999 and 1004-1005.

    EDIT:
    After adding those ID's into blocking section in Items.xml file I ran into such situation (those borders seems to be walkable only when some walkable item is below it):
    Last edited by sirmate; 08-30-2012 at 03:30 PM.
    (๏̯͡๏ )

  8. #48
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    then xeno be update or need new scripts? becose i dont understund that.

  9. #49
    Mega's Avatar
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    working beautifully, no problems what so ever with waypoints.

  10. #50
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    working suck on my perfect script for 300k. perfect becose after uptade working great

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