Quote Originally Posted by Petit Ours View Post
This one is working good for me except for one liner script that open door. sometime it skip it and walker get stuck
[CODE=lua] elseif (labelName == "Door4") then
setWalkerEnabled(false)
Self.OpenDoor(33037, 31538, 10)
setWalkerEnabled(true)[/CODE]

Liner script didn't work so well on some doors, but like the door going out of farmine doors worked fine.
But on the rest i used that script..