Quote Originally Posted by DarkstaR View Post
Are you using mapclicks? Those fuckers will do that too ya.
No way. Already figured out that mapclick is a pain in the ass when there are fire/poison fields on the ground. Its just that when the bot 'sees' that the beetle is throwing poison bombs then its ok and the bot will remember it and walk over it when you got 'walk on fire' checked. But as soon as the beetle throws the bomb outside the screen the bot doesnt 'know' it and it gives the 'walker stuck' error.