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Thread: [Update] XenoBot v2.8.3 [Evasion Improvements]

  1. #51
    dondiablo's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Let's say that once I fix special areas, I add a "negative" selection which makes the special area always assume the tile as walkable instead of blocking. Would be too much shit to integrate that into your scripts, now would it?
    Do you say that it's possible to integrate it into my script now? How? It's worth the shit I guess. I have to get up at night to make the bot walk again when it gets stuck so if it's possible I would put some effort in it to make it walk smooth again.
    If it's not possible then be it. There are worse things in life.
    Yours,
    DonDiablo



  2. #52
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by dondiablo View Post
    Do you say that it's possible to integrate it into my script now? How? It's worth the shit I guess. I have to get up at night to make the bot walk again when it gets stuck so if it's possible I would put some effort in it to make it walk smooth again.
    If it's not possible then be it. There are worse things in life.
    No but I can add it in a coming update

  3. #53

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    i had a crash too, it was on yalahar quaras! it crashed while i was setting up the bot (attack and looter was on, when a quara came and my client crashed)

  4. #54
    dondiablo's Avatar
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    Quote Originally Posted by DarkstaR View Post
    No but I can add it in a coming update
    If you can then please do it. Would be very nice, then I can get my (deserverd) rest at night again :P
    Yours,
    DonDiablo



  5. #55

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    Quote Originally Posted by DarkstaR View Post
    Let's say that once I fix special areas, I add a "negative" selection which makes the special area always assume the tile as walkable instead of blocking. Would be too much shit to integrate that into your scripts, now would it?

    While we're still at the topic... Do you know when special areas will work as it should? It would really help me a lot.

    Edit: My tibia client stoped to respond while I was botting. It happend right after I went down a ramp.
    I think there's a small bug with the targeting as well. I'm using dist and when the bot targets a monster that's on the end of my screen the bot runs away until the target is lost. It's like the bot doesnt know how far away the monster is so it runs away to keep the 3 sqm distance (even if it's already more than 3 sqm).

    Edit2: It just crashed again, like 5 minutes after the first time. I was botting all day yesterday and also last night, didnt have any problems at all, but now when I'm trying to make a new script it's crashing all the time
    Last edited by Pepsi_901; 10-19-2012 at 02:52 PM.

  6. #56

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    Quote Originally Posted by DarkstaR View Post
    Download the older version here:

    http://xenobot.net/downloads/setupd%202.8.2.msi

    Let me know if that one has the same problems.
    so i loaded same hud and healing as on 2.8.3, i was running on deeplings around 1h, target them, added some random waypoints also and i didnt get crash

  7. #57
    XenoBot Developer DarkstaR's Avatar
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    I'll check this out as soon as I'm home, thanks.

  8. #58

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    sweet

    awesome does this update slightly delay movement time when the evasion is set to diagnol or 3sqm 4sqm run away? Simply watching someone useing these functions is incredibly easy to tell they are botting, there is no human on this earth that can move at the same time the creature moves, everytime.

  9. #59
    Mega's Avatar
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    Quote Originally Posted by Hazed View Post
    awesome does this update slightly delay movement time when the evasion is set to diagnol or 3sqm 4sqm run away? Simply watching someone useing these functions is incredibly easy to tell they are botting, there is no human on this earth that can move at the same time the creature moves, everytime.
    There is no delay i think, atleast im not noticing it

    The easiest to see if someone is botting is often the diagonal stance, cause that one moves synchronized to the monster, and also the distance stance when the monster runs from you and get stuck at a corner, and he starts moving from 3 to 4sq, that will make you move back and forth also. So people will think why the hell is he moving like that when the monster is running deep red. That can be adjusted at targeting though, Example when monster is in deep red you will follow it instead of keeping distance.

    I suggested a delay anyway, on suggestions thread, to make people have an option of they wanna delay there movement from when monsters moves, but it could complicate things if you have for example delay when you running grim reapers, it might not be the best choice.

  10. #60

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    Quote Originally Posted by Mega View Post
    There is no delay i think, atleast im not noticing it

    The easiest to see if someone is botting is often the diagonal stance, cause that one moves synchronized to the monster, and also the distance stance when the monster runs from you and get stuck at a corner, and he starts moving from 3 to 4sq, that will make you move back and forth also. So people will think why the hell is he moving like that when the monster is running deep red. That can be adjusted at targeting though, Example when monster is in deep red you will follow it instead of keeping distance.

    I suggested a delay anyway, on suggestions thread, to make people have an option of they wanna delay there movement from when monsters moves, but it could complicate things if you have for example delay when you running grim reapers, it might not be the best choice.
    thats exactly what i was saying lol

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