Nothing. I will leave this client open for testing if you have anything else.
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Nothing. I will leave this client open for testing if you have anything else.
That happened to me before, i just stopped walker, killed all running scripts, and then reloaded the Settings file i was using, went into walker, found where I was in the wpts, and turned on walker. Not efficient, but it should work.
That's the first thing I tried doing when I started experiencing this bug, it doesn't work. Just tried it again, doesn't work.
Can special areas be causing this? The walker stops on the same waypoint about 90% of the time, it does happen in other points also. I have special areas all over the place, not just this one spot. It doesn't stop on a label, it stops on a node.
Are you walking with mapclick?
Yes it is using map clicks in spawn
That's what the problem is, then, probably. Tibia client's mapclick remembers the location of things like creatures and boxes, so if the path is blocked by them when you leave the screen, it will remain blocked as far as Tibia is concerned. You can test by map-clicking to the next waypoint yourself. A fix may be to toggle off mapclicks if you're stuck for > 20 seconds.
Good call, shadow