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Thread: [Windows 7 x64] Walker Stops Bug

  1. #11

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    Nothing. I will leave this client open for testing if you have anything else.

  2. #12
    Queen Fatality Fatality's Avatar
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    That happened to me before, i just stopped walker, killed all running scripts, and then reloaded the Settings file i was using, went into walker, found where I was in the wpts, and turned on walker. Not efficient, but it should work.

  3. #13

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    That's the first thing I tried doing when I started experiencing this bug, it doesn't work. Just tried it again, doesn't work.

  4. #14

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    Can special areas be causing this? The walker stops on the same waypoint about 90% of the time, it does happen in other points also. I have special areas all over the place, not just this one spot. It doesn't stop on a label, it stops on a node.

  5. #15
    Moderator Nakuu's Avatar
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    Quote Originally Posted by iudicium105 View Post
    Can special areas be causing this? The walker stops on the same waypoint about 90% of the time, it does happen in other points also. I have special areas all over the place, not just this one spot. It doesn't stop on a label, it stops on a node.
    If it doesn't get stuck then I doubt it's because of special areas but dont know, could be as well that some monsters block the path a screen away (if your nodes are too far from each other) but I think stuck alarm should be fired then as well.

  6. #16

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    Quote Originally Posted by Nakuu View Post
    If it doesn't get stuck then I doubt it's because of special areas but dont know, could be as well that some monsters block the path a screen away (if your nodes are too far from each other) but I think stuck alarm should be fired then as well.
    It's not getting stuck like that. There's nothing blocking the path.

  7. #17
    Moderator shadowart's Avatar
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    Are you walking with mapclick?

  8. #18

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    Yes it is using map clicks in spawn

  9. #19
    XenoBot Developer DarkstaR's Avatar
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    That's what the problem is, then, probably. Tibia client's mapclick remembers the location of things like creatures and boxes, so if the path is blocked by them when you leave the screen, it will remain blocked as far as Tibia is concerned. You can test by map-clicking to the next waypoint yourself. A fix may be to toggle off mapclicks if you're stuck for > 20 seconds.

    Good call, shadow

  10. #20
    Moderator shadowart's Avatar
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    Quote Originally Posted by DarkstaR View Post
    That's what the problem is, then, probably. Tibia client's mapclick remembers the location of things like creatures and boxes, so if the path is blocked by them when you leave the screen, it will remain blocked as far as Tibia is concerned. You can test by map-clicking to the next waypoint yourself. A fix may be to toggle off mapclicks if you're stuck for > 20 seconds.

    Good call, shadow
    I learnt that from watching your pathfinding vlog. A lot of the information in that one has been really useful when laying waypoints.

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