Quote Originally Posted by iudicium105 View Post
Can special areas be causing this? The walker stops on the same waypoint about 90% of the time, it does happen in other points also. I have special areas all over the place, not just this one spot. It doesn't stop on a label, it stops on a node.
If it doesn't get stuck then I doubt it's because of special areas but dont know, could be as well that some monsters block the path a screen away (if your nodes are too far from each other) but I think stuck alarm should be fired then as well.