
Originally Posted by
Spectrus
I'm going to guess it won't work as the type of message is probably different. Look through all the available message proxies in Xeno and try the one best suitable. If none work, you're out of luck.
Yea, did not work. I will edit it.
Code:
BattleMessageProxy.OnReceive('check_kill', function(proxy, message) if string.match(message, monsterToLeave) then
Walker.Goto(labelToLeave)
end
end)
Because the message shows in white text on server log.
Could you explain what the 'check_kill' part serves? Should I keep that as is?