Or you can use Walker.Delay()
Code:
-- Backpack Configuration:
local MainBP = "Jewelled Backpack" --- Main Backpack (On your equipment slot)
local LootBP = "Fur Backpack" --- Backpack for loot
local SuppliesBP = "Red Backpack" --- Backpack for supplies
local AmmoBP = "Blue Backpack" --- Backpack for ammunition
local NumBackpacks = 4 --- Number of total backpacks open
Module.New('OpenContainers', function(BpMod)
if #Container.GetAll() < NumBackpacks then
Walker.Delay(6000)
print("Opening Backpacks...")
Self.CloseContainers()
Self.OpenMainBackpack(true):OpenChildren({LootBP, true},{SuppliesBP, true},{AmmoBP, true})
wait(200, 500)
end
BpMod:Delay(1000)
end)